Checkpoint Entities

License and Usage

The following files may be used with modification.  They are provided as is with no warranty.

Entity Properties

  • Touch Order - The order / position of the current checkpoint.  Increments sequencially as players drive through checkpoints. (0, 1, 2, etc)
  • Time Extension - The number of seconds added to the player's time left if playing in time extension mode
  • Time Extension for Reverse Mode - If the map is played in reverse, this is overides timeextension

Example of Hammer Usage

Create a new brush.  Bind it to entity, 'info_checkpoint'.

Set number field to that of the position of the checkpoint in the map.  Numbers should increase sequencially as the player travels through the map.

Download Source

Contact

If you would like some support with this, feel free to contact me.

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