Checkpoint Entities

License and Usage

The following files may be used with modification.  They are provided as is with no warranty.

Entity Properties

  • Touch Order - The order / position of the current checkpoint.  Increments sequencially as players drive through checkpoints. (0, 1, 2, etc)
  • Time Extension - The number of seconds added to the player's time left if playing in time extension mode
  • Time Extension for Reverse Mode - If the map is played in reverse, this is overides timeextension

Example of Hammer Usage

Create a new brush.  Bind it to entity, 'info_checkpoint'.

Set number field to that of the position of the checkpoint in the map.  Numbers should increase sequencially as the player travels through the map.

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